The are supplied on the game DVD! After installation, they are located under the FanDocuments/ folder. » Release date: 11/12 October 2007. » Released in: Western Europe, Northern Europe, Australia, USA. » Demo released on 27 september 2007: The demo contains 2 maps — you can play the Orcs in 'Father Sky's Fury' and Inferno in 'Agrael's Trial'. You will need the following activation code to unlock the second map: 7964-8248-7603-2676. You can download the demo on one of these sites (the language is for the site, the demo is always in english):.
en:,. fr:. The information here is based on the release version (3.0). Available information on ToE Creatures ToE features a new faction: Stronghold, home of the mighty Orcs. All creatures now have two possible upgrades: the classic upgrade and an alternate upgrade. Both can be recruited from the same upgraded building in town, and they can even be retrained into one another, for 10% of the creature price.
There are no new neutrals in ToE. ». ». ».
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». ». » Heroes As for other factions, there are 8 standard Barbarian heroes (first line in the hero selector). Additionally, there 3 Barbarian campaign heroes in the demo: Gotai, Kujin and Quroq. The Haven and Inferno heroes list contain campaign heroes already. The other factions only have the 8 standard heroes for now.
![Heroes 5 Tribes Of The East Crack Heroes 5 Tribes Of The East Crack](/uploads/1/2/3/9/123955014/466259755.jpg)
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Heroes Tribe
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». » Duel Hoeroes With the appearance of the new alternate upgrades, and new artifacts, all duel heroes have been dramatically updated in ToE, with of course 3 new Barbarian heroes. Remember that you can now create and share your own preset heroes (through the map editor).
Here's the list of the 24 official duel heroes:. » Skills The Barbarian racial skill is Blood Rage: due to their demonic inheritance, Orcs channel their rage in combat to gain bonuses, like stats increase or new abilities. » The skill system has been drastically opened, and heroes have access to many more skills in ToE. If that somewhat reduces the specifity of faction skill trees, it really opens more strategic choices, and gives a new life to useful, but rarely encountered abillities, like Snatch. To give you a grasp of the new skill architecture, Aurelain updated his marvellous skill wheels (available in various languages).
They now include the added skill details to be found in the updated ToE manual. » (hosted on Celestial Heavens) Spells Barbarian do not have access to magic per se, but they can learn 6 Warcries which work about the same way as spells (costing Mana for example). Additionally, each classic magic school (Dark, Light, Destructive and Summoning) has 2 new spells. ». » (new: Sorrow and Vampirism). » (new: Deep Freeze - Firewall gained from Summoning).
» (new: Regeneration and Divine Vengeance). » (new: Arcane Crystal, Blade Barrier and Summon Hive). ». » Artifacts and Artifact Sets 'Tribes of the East' introduces 8 new artifacts, and more importantly: artifacts sets. Among the 10 sets, there is a specific set for each faction, that brings an additional bonus to this faction's heroes.
On the Artifacts page, you can now filter by 'Source' (last column), i.e. The game version where the artifact first appear. For example, filter on ToE to list only the new artifacts. ».
» Stronghold Town The Stronghold town has no magic guild, but a 3-levels structure (Hall of Trial/Courage/Might), where Warcries are learned. Another specific building, the Walker's Hut, sells Talismans to Barbarians that allwos them to cast adventure spells. ». ». ».
» ToE buildings pages for other factions are also available:. ». ». ». ».
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». ». » Map Locations The map locations pages have been updated with added details about their mechanics, and source tags (orange right border for ToE additions, silver blue for HoF). ». ». ». ».
». » with the Heroes Community. Thanks to for creating this page. Thanks to for creating and looking after the Heroes 5 section of Age of Heroes!
New Creatures Framework (or NCF) is an unofficial expansion module for HOMM5 Tribes of the East. After the release of the last patch for Heroes V the idea of adding new creatures arose and thus NCF was born. Originally created by SimonaK and now maintained by the community the NCF enables players to make new creatures by editing the in-game textures and making unique set of stats and abilities for them. The purpose of this page is to concentrate all NCF knowledge on how to make creatures and already created files that include such in one convenient place.
Contents. Features overview Tribes of The East features many previous and improvements to the gameplay itself, left undone since the release of Hammers of Fate. Also, new features have been added. The primary attention of the has been put on the following game content:. A new was added to the game: the Stronghold. Moreover, an additional upgrade was added to all dwellings, which acts as the alternate upgrades of Heroes IV. The player is, however, able to choose between the two upgrades whenever a type of concerned creatures is being hired.
The actual upgrade is also not permanent; a player can choose to change the creature to the other upgrade for a small fee. Continuing the Hammers of Fate story, three full campaigns linking a single storyline are included. A list of ocean animals. The first involves the Necropolis faction, featuring Arantir (the antagonist from ). The second focuses on the new Stronghold faction, starring the Orcish leaders Gotai and Kujin.
The final campaign is primarily focused around the Academy faction, involving the return of the Wizard Zehir from the base game, along with an alliance of other factions against the demonic Inferno armies. There is also a prologue campaign, consisting of a single mission, that introduces the Orcs. The combat interface features are redesigned to allow easier access to certain spells, including and Might abilities. New spells have been added with the intent of rebalancing the combat and adding more content to the gameplay. The options for in-game and combat modes have a slight redesign for new settings, such as the creature's health change indicator and span. The is redefined to support campaign creator and feasible to support the previous versions of game maps along with expanded terrain and texture creation possibilities.
Model editor for the standalone product only can also be part of the game package upon release. Many items are now part of a set that provides additional bonuses when worn together.
They are also carried over between missions in the campaigns provided that the hero carrying them appears again. Some of these bonuses are specific to one type of hero, others can be gained by all of them.
Some racial skills have been reworked, particularly Necromancy. Instead of raising only skeletons, Necromancers can now raise any Necropolis unit provided they can pay enough Dark Energy and suitable corpses are available - for instance, Bone Dragons can only be raised from slain Dragons. The dark energy is renewed every first day of the week. Story Rage of the Tribes The story begins after a Griffin Empire raid that results in the capture of several Orcs which causes the character Quroq, an Orc chief, to conquer the Haven city Voron Peak, which arouses the attention of the false Queen Isabel, realizing that the orcs are attacking. The queen sends forth her most trusted servant, the zealous Archbishop Alaric to ward off the Orc invasion. The events that happen between this and the next time we see the Orcs are unknown, though Quroq is killed by Alaric at some point.
The Will of Asha Meanwhile, the Necromancer Arantir is driven by his mistress, the Goddess Asha, to fight against the demonic corruption in the Haven cities. He meets up with a novice Dark Knight named Ornella, introduced to him by Giovanni the vampire. With Ornella, now turned into a Necromancer, at his side, Arantir sets out towards the city of Flammschrein, the holy city which has been desecrated by the demon Orlando.
After killing Orlando, Arantir visits the graves of Flammschrein where he frees a fragment of the true Queen Isabel's soul. Upon doing so, the succubus impostor who had been taking the place of the queen is revealed and she is forced to change plans and take over the capital with brute force. Arantir however learns of the Demon Messiah and leaves to attempt to stop the prophecy, leading to his appearance in Dark Messiah of Might and Magic. He does not appear in the final campaign.
To Honor Our Fathers At the same time (as it is revealed later), the young Orc Gotai takes lead of the Orcs and hopes to crush the demons. In order to do so, however, he must brave many trials, the first of which is to gather the support of various tribes. To do so, Gotai sends Kujin, who manages to assemble an army of Orcs. Gotai then chooses to respect the soul of Kunyak, the greatest of the Orcs who led them to freedom, by going to his burial place in a wizard city. After doing so, he avenges the death of Quroq by killing Alaric. After the false queen was revealed as the Succubus Biara, Alaric had actually gone mad and hoped to kill all the Orcs believing that it was all just an illusion and he still was to follow the wishes of his master. Though Gotai offers Alaric the chance to die honorably, Alaric shows no sign of sanity in his final moments.
During Kujin's travels, it is also revealed that Biara had killed the heir of the Griffin Empire to corrupt the Griffin Heart, an artifact used to repel demons. It now summons demons to bolster Biara's ranks. Flying to the Rescue After the death of Alaric, Gotai and Kujin arrange a meeting with Zehir, with whom they ally for their common causes. Zehir begins by searching for Raelag, who he considers the best source to ask about the rumors surrounding Queen Isabel. While he never finds him, because of the fatal ambush, he allies himself with Ylaya to deal with the renegade Soulscar clan. He then travels to the duchies of the Griffin Empire, where he must help Duncan and Freyda fight off the demonic influence.
He does not participate in the fight directly, but he performs a rite that reveals the demons disguised as humans. After this event, the followers of the false queen realize their mistake and instead join Zehir. After Freyda and Duncan manage to fight off the demons, they agree to help Zehir in the final battle. Zehir then travels to the dwarven mines to ensure the aid of Wulfstan, but the Dwarves who are in constant feud refuse to aid Zehir.
Wulfstan, however, tells Zehir that if he manages to find Arkath, the fire god of the Dwarves, then maybe the Dwarves can ally and aid Zehir. After finding the portal to Arkath, Zehir is intercepted by Wulfstan's brother Rolf, who is determined not to let anyone pass until he is declared king.
Rolf attacks Zehir but is defeated. After this victory, Zehir, Wulfstan and Hangvul, the spiritual leader of the Dwarves and Wulfstans remaining enemy, confront Arkath. Arkath announces that Wulfstan is to be king and that Hangvul must compensate for betraying him. With the dispute settled, the Dwarves prepare to drive the demons out of the Griffin Empire. Zehir then travels to Talonguard, the capital city of the Griffin Empire, now overrun by demons.
While he makes his way past the guards that defend the way to the city, Zehir's allies destroy the surrounding Inferno towns and blockade Biara, who has escaped on multiple occasions already. The final battle uses all heroes in a constant battle against Biara.
After all other Inferno towns are destroyed, Zehir besieges Talonguard and finally confronts Biara, when the true Queen Isabel appears to finally kill Biara. While the Empire has been damaged heavily by her work, the demons have also taken major losses through the work of the protagonists, losing their cults not only in the Empire, but the Silver Cities and Ygg-Chall, home of the Dark Elves, as well. Isabel, tired of the events, then passes the crown to Freyda, proclaiming the end of the Griffin Empire, and the beginning of the Unicorn empire. Demo Starting September 27, 2007 a new playable of the game is available for on servers. It consists of two single player custom scenarios: Father Sky's Fury and Agrael's Trial, the latter one being unlockable by winning the former one, both of which come from the final closed client version that was scheduled for master recording in the first week of October. Both scenarios feature the formal presentation of the Stronghold (Orc faction), presenting the new creatures, town, music, etc.
References.
Tribes of the East chronicles the final chapter in the epic struggle that began with the interrupted wedding of Queen Isabel. Players will follow the steps of the Necrolord Arantir as he uncovers the prophecy of the Dark Messiah of Might and Magic and exposes the Demon Sovereign's conspiracy. For the first time, players can be part of the Orc faction and recruit heroes, build armies and manage cities as you explore and conquer legendary lands. Use tactics, skills and magic to outsmart fantasy armies while developing your heroes and unveiling the dark plot that threatens to tear the world of Ashan apart. New Orc Faction: First made famous in Dark Messiah of Might & Magic, the brutal Orc faction now comes to the Heroes series.
![Heroes tribe Heroes tribe](/uploads/1/2/3/9/123955014/570983186.jpg)
Savage, fiercely proud, and resolutely independent, the Orcs put the might in Might & Magic. This faction's troops include Orcs, Goblins, Cyclops, and the famed Pao Kais.
New Campaign: Experience the dramatic conclusion of the usurper Biara's reign. Discovering the demonic influence that corrupts the Haven knights, the savage clans of the Orcs will take up arms to eradicate the Inferno threat. Characters from Dark Messiah of Might & Magic will also appear to bring an unexpected twist to this multi-layered plot. In addition, tribes of the East will also feature 10 multiplayer and five single-player maps. New Upgrade Level: Every creature in the Heroes V universe will get an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170!
These powerful new abilities are sure to become an integral part of your combat tactics. Extra Content: Expand your arsenal and gameplay with new spells, artifacts, buildings and innovative features such as the combo-based Artifact Power Link and Battle Rage, the unique racial ability of the Orcs. Standalone Product: In order to allow both fans and newcomers to enjoy this dramatic conclusion to the Heroes V experience, Tribes of the East will be a standalone product - no previous Heroes game installations will be required to play.
METAL MOON. Bump, I recently issued a discussion to this subject. Did you ever find the solution? Quote: 'I can get into but i cannot join a game, nor host one (i can create a map but I can't let anyone in). I belive it may be of portforwarding problems perhaps. I had Hamachi before which interupted connectivity with ubisoft servers when I tried to play with a friend in Farcry 3 Co-op, but it worked when I disabled it.
But now I only get 'Issue14 join the game', 'Connecting to game' and finnaly 'The host has left the game'. My friend didn't leave the game even though it claims he had. And when I host I can see my friend joining but suddenly the chat says that he left.
Spent almust 4 hours trying to get this to work, even tried 'Tunngle' but my friends ports didn't wan't to work properly. Ideas anyone? Thnx in advance.'